AI Insights · Timothy · October 2024
Top 5 Boxing Games Performance on Unified Platform in Central America, Q3 2024
Discover the latest trends in downloads, revenue, and active users for the top boxing games in Central America during Q3 2024, based on Sensor Tower data.
In the third quarter of 2024, the top boxing games on a unified platform in Central America experienced various trends in downloads, revenue, and active users, as revealed by Sensor Tower.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES demonstrated a significant rise in weekly downloads, starting at approximately 24K in early July and peaking at over 50K by the end of September. Its weekly revenue saw a notable increase, reaching roughly $308 in mid-August, while weekly active users climbed from around 67K to 115K over the quarter.
Real Boxing 2 from Vivid Games S.A. maintained a consistent download pattern, with numbers fluctuating between 19K and 28K. The game’s weekly revenue showed modest fluctuations, closing the quarter with approximately $538. Active users also saw a steady increase, reaching over 43K by the end of September.
Punchy Race: Run & Fight Game experienced a decline in downloads, starting at 21K and dropping to around 8K towards the end of the quarter. Active users followed a similar trend, decreasing from 52K to 34K. The game recorded negligible revenue throughout the quarter.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS showed a steady download trend, peaking at 21K in mid-September. Revenue remained relatively stable, with weekly earnings around $122 to $218. Active users saw a significant rise, reaching nearly 29K by mid-September before settling at approximately 21K.
Finally, Arm Wrestling Master from GOODROID, Inc. exhibited stable download numbers, with figures ranging from 7K to 12K. The app's active user base remained consistent, hovering between 49K and 57K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.